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Digital Game-Based Learning in der Bildungspraxis

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Ihre Kundenmeinung hinzufügen Artikelnummer 2658480 Erscheint am 09.12.2024
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Verlag Verlag Barbara Budrich Bindung Taschenbuch ISNB / EAN 9783847430261 VÖ-Datum 2024-12-09 Maße 148x210x0 von Björn Allmendinger / Petra F. Köster / Tobias Winnerling / Marina Rieckhoff / Abelina Junge / Lars Harzem / Simon Raiser / Björn Warkalla / Kevin Menenga / Ronja Kiese / Jennifer Seifert / Anne Brüning / Guido Brombach / Friederike Krause / Johannes Schäfers / Stefanie Lenzer / Katja Zöller / Lion Pettera

Produktbeschreibung

Digital game-based learning opens up new possibilities for independent, multimedia learning. Corresponding concepts have been developed and tested in various areas of education for many years, for example to promote the intrinsic motivation of learners or to develop complex skills and abilities. The spectrum of digital learning formats ranges from serious games for political education work to VR simulations in the context of vocational education and training.The book offers a multi-layered insight into the current discourse on digital game-based learning. The challenges of digital teaching and learning designs are critically reflected on from the perspective of various disciplines and concrete application possibilities and potentials are demonstrated using practical examples.


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